Quixel team introduces the new release of his innovative Software Quixel Mixer 2019.2.
In this release important updates and changes have been made to the now famous and stupendous Mixer.
With Mixer 2019.2, the function requested by users was introduced: Undo / Redo.
This functionality is still in its experimental state, but it already shows immense potential with a fluid and fast experience in which you can go back and forth with all your changes.
The new dispersion modifier has been introduced, which allows you to distribute the stack of underlying layers in a particulate way. For example, this can be used to add additional details such as leaves, bricks, debris and any other type of detail that makes the created materials as realistic as possible.
The Quixel team with Mixer 2019.2, renewed the Pattern modifier to offer greater control over positioning, position offset, orientation, scale, chamfering and felling of all the tiles in a model. This allows a vast solution that can replicate complex shapes, all in a new easy and fun work space.
This latest release added interesting features:
- Brightness Jitter that adjusts the brightness of each cell in a pattern.
- Gradient Jitter that randomizes the inclination angles of the individual cells of the pattern.
- Size Jitter that randomizes the size of each cell in a model.
- Cut out that randomizes the visibility of each cell in a model.
The Gradient Jitter feature is incredibly useful for multiple types of material.
Mixer 2019.2 has introduced new blending modes that allow you to change the stack level.
Perhaps the most advanced is the distorted fusion mode allowing you to distort a shape based on its grayscale values. This modifier can be used for multiple purposes, including a solution of edge damage.
With the 2019.2 release, a good balance was found between new features, performance updates and bug fixes.
Mixer 2019.2 integrates perfectly with the most popular 3D software, such as Blender Cinema 4D Autodesk 3ds.
Quixel Mixel is improving rapidly and taking a step forward with each release released.
Quixel has stated that the 2019.2 release is the first of many updates that will play a key role in turning Mixer into one of the leading texturing software on the market.
Quixel Mixer History
Quixel Mixer has been first released in beta on 2018.
Before the first beta release, when is was part of Megascans subscription the original name for the software was Megascans Studio. and was app for only subscribers to Quixel’s Megascans library of 3D scan data.
During this year, it evolved into a more broadly featured tool for blending 3D scan data from any source to create new materials.
Mixer is a software based on non-destructive layer-based workflow, and includes a brush-based toolset for multi-channel painting and sculpting, outputting standard texture maps at up to 32-bit resolution.
Mixer will replace Quixel Suite, Quixel’s original Photoshop-based toolset, based around texture-painting app DDO and normal map creator NDO.
Quixel is the principal alternative to his competitor Allegorithmic.
Even Allegorithmic, is at work on Project Alchemist its own layer-based software for blending 3D scan data.
The news that Adobe has purchased Allegorithmic has raised many Allegorithmic users' fears that their perpetual licenses of the various tools in their possession would have been terminated, and turned into an adobe subscription.
Quixel Mixer allows to create PBR materials by combining scanned textures.
Quixel PBR texture editing software, is available for free for everyone of charge during its beta period that expected to last at least a year. It is possible download Mixer for Windows and Mac from Quixel official site.
Before the Beta Phase, Quixel Mixer was available only as part of a Megascans subscription. When that once the free beta period is over it will be available under a perpetual licensing scheme for $99.
Mixer will also continue as part of a Quixel’s Megascans subscription, with prices ranging from $29/month for Personal plans to just under $12k/year for Business plans.
The company: Quixel
Quixel is a company founded in 2011 by two boy Teddy Bergsman and Waqar Azim. The quixel vision is focused to accelerate and simplify the creation of digital environments. To the 3d artists is offered the acess of to the largest and ever growing library of 3D building blocks.
Today Quixel has more than 100 people many of us with strong background in the games and VFX industries. Is present in 6 different countries, with headquarters in Sweden and Pakistan.
Megascans, Bridge and Mixer — a unique 3D asset library and two companion applications for 3D art creation. With these products, our community of users creates amazing 3D art for videogames, movies, architecture visualisation and more.
The Quixel tools are used by important studios of the games and movie industries such as Bungie Crystal Dynamics Worner Bros, Eidos Montreal, Capcom, Dice, Sega, Naughy Dog, 2k, CD Project RED, EA, Ubisoft, Square Enix.
With them many films have been made such as Black panthern (Marvel Studios), Pacific Rim Upraising; and videogames such as Anthem, Metro Exodus, Battlefield V, Shadow of the Tomb Raider.
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